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Hi! I'm a game developer in Unity. And I'm writing my diploma about the technical realization of point-and-click adventures. I would like you to tell me about your game and how you developed it. If you are interested, email me denniksez@gmail.com. Thanks!

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Relaxing puzzle and adventure!

Happy to hear you had a relaxing time—that’s exactly what I aim for! :) And thank you so much for the video. It’s always great and insightful for me to see how players navigate the game in their own way.

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I came for the campfire and stayed for the treasure hunt!  The story took turns I did not expect as you can see in my gameplay:

Thank you for this fun experience Guillem Espias!  I was so happy with the time spent getting the car going, what I thought was horse code, and in ultimately that treasure that I was almost dreading at the end.  I'm adding to that treasure with my video now!

Ha ha! Glad you cracked the horse code. I had so much fun watching it! Thank you so much for the Let’s Play, Andrew. I loved it <3

And sorry for the little issue with the walkie-talkie. Sometimes the game behaves strangely when running alongside other apps, like video recording, etc., but I’m so glad to see you managed to fix it fast :)

Your gameplay was great, and hearing your comments and reactions really helps.

I’ll keep it as a treasure ;)

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Great game. Played it flawlessly on my Archlinux. The only annoying point was the code puzzle.

It took me around one hour to finish it. As I loved point'n'click, this one was a real pleasure to play.

Can't wait to see another game from you.

Edit: I recorded a small video for the first 10 minutes. Enjoy.


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Merci beaucoup! Glad to hear you enjoyed it and that it played well on your Arch Linux. I also appreciate your feedback about the code puzzle—it’s always helpful to learn which parts of the game players connect with or don’t; I keep that in mind for future designs. And thanks for the video too! :)

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The code puzzle was hard but not that hard. I faced puzzles like this one and far more harder to solve.


You're welcome for the video. It was a pleasure to record it.

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It was a nice way to spend my morning playing your game. I love classic point and click adventures, I think you captured the feeling exceptionally well. Thanks for making and sharing this game <3

Thank YOU so much for playing and sharing your thoughts! Honestly, hearing that I managed to accomplish that is the best reward. So glad you had a good time! :)

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Great game ! Very well done ! Everything is perfect in terms of art direction and story. Can't wait to play the next game :-)

Thanks so much, Norman! Knowing you enjoyed the art direction and story means a lot—I really appreciate it! :)

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It's such a beautiful game! I Love the handmade pixel art, the lovely story and the music and sounds are perfect!

10/10

Wow, thank you! That means a lot to me. I’m so glad you enjoyed the whole vibe! Tack! :)

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Played both the prototype and the final release and I can't express how beautiful of an experience this game is… this is a gem!! I felt like playing one of the classics but in the present. 

It can be seen the huge amount of love and passion that has been put into this, from the story/dialogs, the music, the pixel art… and everything fits together nicely! 

Thanks a lot for putting so much love into this and sharing it with the world! <3

Thanks a lot, Archison! I’m so glad to hear you enjoyed it and appreciated the effort and love I put into this game. And thank you for your support throughout the whole journey and for your kind words! <3

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woah super based

Thank you! Glad you enjoyed it :)

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well i think it was a create game. i think it was a lore type of game but its not just a cool relaxing game. even tho the morse code was a bit hard but thanks to the owner of this game for putting the morse code in  the page. and ur an incridble person for making such a game

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Wow! Thank you so much for your kind words, I’m flattered! I’m really glad you liked the game. And of course, I had to include the Morse code somewhere—otherwise, it wouldn’t have been fair ;) It’s fascinating how different players find certain puzzles harder than others—you can never tell, and that’s what makes puzzle design so interesting!

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Cool game. I have to say, the prototype was more “shocking” than this, if you know what I mean, without spoilers. But it looks great. Well done :)


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I think I know what you mean ;) I guess that having played the prototype first takes away some of the 'shocking' factor too, as it’s mostly the same story, despite the new tweaks and extra puzzles. In any case, thank you so much for your feedback and the walkthrough, Ana! I really appreciate it :)